For use with Windows Phone 8 / MonoGame a few adaptations and extensions were necessary. Since FFWD has a very good architecture and high code quality, it was easy and fun to develop these extensions. In fact, I was able to do that without asking a single question about FFWD.
BTW: I'm aware that Unity is supporting Windows Phone 8 soon ;-)
I will write about some technical details of the process a blog post soon.
Just wanted to say thank you for your great work, Thomas!
Wow Stephan! Great work and thanks for the kind words about quality. I am looking forward to your blog post and great to see FFWD being taken in new directions.
I'm using FFWD to create a 3D game for Windows Phone 8. Instead of XNA I use MonoGame.
First gameplay video here: http://www.mombari.com/
For use with Windows Phone 8 / MonoGame a few adaptations and extensions were necessary. Since FFWD has a very good architecture and high code quality, it was easy and fun to develop these extensions. In fact, I was able to do that without asking a single question about FFWD.
BTW: I'm aware that Unity is supporting Windows Phone 8 soon ;-)
I will write about some technical details of the process a blog post soon.
Just wanted to say thank you for your great work, Thomas!
Stephan