Open simsora13 opened 1 year ago
I noticed this too when trying to use Manual
with Generate UVMaps. It makes a new UV map and ignores the one made in the Target
UV map in the original model.
(Using Blender 3.5.0, however, I noticed this was also occurring in Blender 3.1.2, which I also had on-hand)
In my PR I added a manual don't pack option which respects the target UV's and their positions. Maybe the release that includes this code (or download the master branch as a zip right now) will fix your issue. Let me know! I'm on the Discord for this plugin as well.
the pr is close to merging, check multi image candidate
I also want to comment without checking Generate UVMap while having the Target UV. Diffuse, Smoothness, baked to Target UV, but normals did not. I had to use Generate UVMap Manual Don't Pack to get it to work.
trying to use the overlap fix manual, just generates a new UV map when baking instead of using the target uv and spits out this error message