feilen / tuxedo-blender-plugin

A Blender plug-in to facilitate producing game models, namely by baking everything into one atlassed model with Blender's own rendering engine!
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using Target uv when baking doesn't work correctly #22

Open simsora13 opened 1 year ago

simsora13 commented 1 year ago

trying to use the overlap fix manual, just generates a new UV map when baking instead of using the target uv and spits out this error message Screenshot 2023-05-16 181435

PablosCorner commented 1 year ago

I noticed this too when trying to use Manual with Generate UVMaps. It makes a new UV map and ignores the one made in the Target UV map in the original model.

(Using Blender 3.5.0, however, I noticed this was also occurring in Blender 3.1.2, which I also had on-hand)

989onan commented 1 year ago

In my PR I added a manual don't pack option which respects the target UV's and their positions. Maybe the release that includes this code (or download the master branch as a zip right now) will fix your issue. Let me know! I'm on the Discord for this plugin as well.

989onan commented 7 months ago

the pr is close to merging, check multi image candidate

Toys0125 commented 1 month ago

I also want to comment without checking Generate UVMap while having the Target UV. Diffuse, Smoothness, baked to Target UV, but normals did not. I had to use Generate UVMap Manual Don't Pack to get it to work.