Pawn statues on the peculiar stands, because of the flip fix, a lot of other graphics seem to get stuck flipped the wrong way e.g. with left facing statues demon wings always show on the west instead of rotating with the pawn.
It looks like the issue is the mesh where we set UVs to false is actually a shared mesh so it messes with other spites. So the solution is to take a copy rather than messing with the base mesh. So simply swapping out
Pawn statues on the peculiar stands, because of the flip fix, a lot of other graphics seem to get stuck flipped the wrong way e.g. with left facing statues demon wings always show on the west instead of rotating with the pawn.
It looks like the issue is the mesh where we set UVs to false is actually a shared mesh so it messes with other spites. So the solution is to take a copy rather than messing with the base mesh. So simply swapping out
Mesh mesh = Graphic.MeshAt(rot);
for
Mesh mesh = Mesh.Instantiate(Graphic.MeshAt(rot));