Scales the breeding time by gestation time * breedingScaler / number of females. So more females, quicker breeding. Who says 9 women can't make a baby in a month?
If there's no male, progress stops. Not particularly realistic, but feels balanced gamewise.
If there's no females, progress resets.
"Birth" hooks into normal production cycle of once per day.
Age ticks now emulated. Babies spawned into existing storage. Progress put on hold whilst storage is full.
New settings.
Silly visuals if the (default off) setting is enabled.
Implement #22
Scales the breeding time by gestation time * breedingScaler / number of females. So more females, quicker breeding. Who says 9 women can't make a baby in a month?
If there's no male, progress stops. Not particularly realistic, but feels balanced gamewise.
If there's no females, progress resets.
"Birth" hooks into normal production cycle of once per day.