feldoh / PawnStorages

Homebound - An experimental mod offering a variety of ways to tuck pawns away when they're not needed in order to preserve system resources
https://steamcommunity.com/sharedfiles/filedetails/?id=2674603226
MIT License
0 stars 2 forks source link

Simple Warrants compatability issue #29

Closed keyz182 closed 3 weeks ago

keyz182 commented 4 weeks ago

Mods enabled:

and the load order that rimpy set when I hit sort.

What I did:

  1. Accept warrant
  2. down pawn
  3. capture to carbonite
  4. try to hand in to faction (button not enabled)
  5. go home
  6. release pawn
  7. capture in prisoner bed
  8. heal up (godmode to delete a few hediffs)
  9. caravan back to faction with prisoner (not frozen, just normal caravan with prisoner)
  10. button still disabled

Save: PawnDupeRecretion.zip

keyz182 commented 4 weeks ago

Saves.zip Player.log

Saves.zip includes the 5 saves referenced below. Player.log is the log with patched WorldPawns to print stack traces.

1-Start.rws

Save immediately after start. Warrant available for Noslo 'Cuscake' Cuscake. Defined in SimpleWarrants.WarrantsManager, under SimpleWarrants.Warrant_Pawn. ID Human9988, no other refs

2-WarrantAccepted.rws

Warrant on Cuscake accepted.

Defines ss a part of the site with ID 9 Referenced by Thing_Human9988 in a warrant

3-AttackingCamp.rws

Warrant on Cuscake accepted.

Refed in lordManager Defined in map things Referenced by Thing_Human9988 in a warrant

4-CaptureOrder.rws

Cuscake downed. Order to capture to carbonite issued, but not yet captured

refed in BattleLogEntry_StateTransition refed in warrant refed in reservation manager Defined in map things refed in job refed by pather refed by assignedPawns

5-Captured.rws

refed in letter refed in tale refed in battlelog defined - not referenced in warrant defined - not referenced in storedpawns refed by assignedPawns