feliwir / SharpAudio

Audio playback/capturing engine for C#
MIT License
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Bump Vortice.XAudio2 from 1.9.143 to 2.1.0 in /src #49

Closed dependabot[bot] closed 2 years ago

dependabot[bot] commented 2 years ago

Bumps Vortice.XAudio2 from 1.9.143 to 2.1.0.

Changelog

Sourced from Vortice.XAudio2's changelog.

Release: 2.1.0 (December 2021)

  • [FIX] DXGI: IDXGISwapChain::GetContainingOutput with Result.
  • [ENH] ID3D12On12: Improve binding logic.
  • [ENH] General: Move D3D12_RESOURCE_STATES to Vortice.DirectX as used from ID3D12On12.
  • [ENH] DXC: Update to December 2021 with HLSL 2021 Preview.
  • [ENH] Direct3D12: Update to Agility SDK 1.700.10.
  • [ENH] DirectX: Add Luid support.
  • [ENH] Build: Add .NET 6.0 SDK support
  • [ENH] Build: Update to 10.0.22000.0 SDK
  • [ENH] General: Add .NET 5.0 TFM
  • [ENH] MediaFoundation: Map IMFAsyncResult, IMFAsyncCallback and IMFAttributes + add missing VideoFormatGuids
  • [ENH] MediaFoundation: Improvements in IMMDevice and handle property store in automatic way
  • [ADD] General: Add PropertyStore support in Vortice.DirectX under Win32
  • [CHG] DXGI: Remove legacy DXGIGetDebugInterface function, prefer DXGIGetDebugInterface1
  • [FIX] Direct3D12: D3D12CreateDevice with return call
  • [FIX] Direct3D12: GetCopyableFootprints signature and accepting correct null values
  • [ENH] Direct3D11: Improvements and helper methods for creating buffers and textures

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dependabot[bot] commented 2 years ago

Superseded by #51.