feliwir / SharpAudio

Audio playback/capturing engine for C#
MIT License
174 stars 19 forks source link

Bump Vortice.XAudio2 from 1.9.143 to 2.4.2 in /src #81

Open dependabot[bot] opened 1 year ago

dependabot[bot] commented 1 year ago

Bumps Vortice.XAudio2 from 1.9.143 to 2.4.2.

Changelog

Sourced from Vortice.XAudio2's changelog.

Changelog

Current Stable Release: 2.1.32 (September 2022)


Release: 2.2.X (December 2022)

  • [ENH] Direct3D12: Improve DRED support

Release: 2.1.32 (September 2022)

  • [ENH] XAudio2: Add XAPO support.
  • [FIX] Direct3D11: FIX bug with marshalling and unset methods in ID3D11DeviceContext.
  • [ENH] Direct3D12: Update headers to Agility SDK 1.606.3.
  • [ENH] Dxc: Update DX Compiler to July 2022 release, add ARM64 support

Release: 2.1.19 (May 2022)


Release: 2.1.2 (March 2022)

  • [BREAKING CHANGE] Direct3D11: Remove VertexBufferView structure.
  • [BREAKING CHANGE] Switch to use Point, PointI, Size, SizeI, Rect and RectI from Vortice.Mathematics
  • [ENH] Direct3D11: Peformance improvements in mappings.
  • [ENH] Direct3D11: Improvements in Video mapping.
  • [ENH] XAudio2: Use Windows SDK headers instead of XAudio2 redist and move to function pointers.

Release: 2.1.0 (December 2021)

  • [FIX] DXGI: IDXGISwapChain::GetContainingOutput with Result.
  • [ENH] ID3D12On12: Improve binding logic.
  • [ENH] General: Move D3D12_RESOURCE_STATES to Vortice.DirectX as used from ID3D12On12.
  • [ENH] DXC: Update to December 2021 with HLSL 2021 Preview.
  • [ENH] Direct3D12: Update to Agility SDK 1.700.10.
  • [ENH] DirectX: Add Luid support.
  • [ENH] Build: Add .NET 6.0 SDK support
  • [ENH] Build: Update to 10.0.22000.0 SDK
  • [ENH] General: Add .NET 5.0 TFM

... (truncated)

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