Closed togfoxy closed 4 years ago
Current status (as of demo # 3):
What's necessary to allow multiple aircraft models:
the user will have to download a full CSL package (https://forums.x-plane.org/index.php?/files/file/37041-bluebell-obj8-csl-packages/). In #15 (nightly build) I put B738 with all available liveries into a ZIP - so B738 can work out of the box, but that's all
every model has to be configured with a vertical offset and a pitch angle to correctly position it on the ground, otherwise some wheels get sunken into the ground while some are hanging in the air: https://forums.x-plane.org/index.php?/forums/topic/214646-xpmp2-library/&tab=comments#comment-2008952 (you can see what happened to A320). Interesting to check if I can parse OBJ8 files to retrieve these values automatically.
I think this bullet is necessary to implement the others:
Repeating in this issue:
navref = XPLMFindNavAid( nil, nil, LATITUDE, LONGITUDE, nil, xplm_Nav_Airport)
will return an ICAO code for the players closest (current) airport.
When starting at a large airport (YBBN) some planes will spawn at only a few ramps. I would expect a lot more ramps to spawn planes.
From Felix: I always take 10 first gates in the order they appear in apt.dat the even one for arrivals, and the odd ones for departures
Should this be closed? The issue seems to be 'done'. See the 'next level' issue:
Yep, closing this one
AI planes need to spawn at ramps (in prep for departure) in a random way. This involves: