Open felix19350 opened 3 years ago
Wellbeing will become a new variable - named 'morale', and each decision will have a level of 'support'. Each time you make a decision which the majority of people do not support, then you lose morale equal to the difference. All expressed as percentages.
For example morale starts at 100%. Choosing a decision which 55% of people support will have no effect on morale. However, choosing a decision with only 45% support will have a -5% effect on morale.
Support levels for decisions: https://1drv.ms/x/s!AqqTU3Ybj0EPhsQfFMqe1Vwup4ReWw?e=QalP5l
Add a feature to the gamestate that tracks the wellbeing.
For now we will model the wellbeing as a percentage [0,100]