Open dromerolovo opened 2 years ago
@dromerolovo thanks for reporting this !
I can't have a look right now, but I will. In the meanwhile, do you have any other informations to share? Is the console free of warnings and/or errors ?
Current guesses are :
If you could add the following in your code, and tells us what happend it could ease our way out ?
// each time your text component is updated
text.onAfterUpdate = function(){
// be sure it has children merged glyphs
if( text.children.length > 0 ){
// change the glyphMaterial for a standard one
text.children[0].material = new MeshBasicMaterial({color:0xff9900});
}
}
If the following snippet ( once adapted to your code ) shows orange planes, the error could come from the shader side
Hey @dromerolovo , any update on this issue ?
@swingingtom I haven't had time to check it out, but as soon as I have some time I will comment the update of this issue, most probably whis weekend.
Thats an old topic but maybe this can be related #50
So, I have this basic ThreeMeshUI.Block
It works fine on a Web XR emulator in chrome
But when I test it on mobile(IOS) using XRViewer browser it only shows the black block without the text.
Any known reason for this?
Appreciate the help.