felixrieseberg / WinBridge

Native WinRT Controls & Features for Unity3D
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WindowsStoreProxy.xml data must be provided as string, make a GUI #1

Closed felixrieseberg closed 10 years ago

felixrieseberg commented 10 years ago

...which is obviously ugly.

Okay fix: Allow users to have their own WindowsStoreProxy.xml in the Unity Project folder Better fix: Allow creation using Unity GUI

dwcares commented 10 years ago

@KatVHarris is this something you can help out in your efforts to build out the Unity test code?

dwcares commented 10 years ago

Here's another idea. Create a new object types: WinControls.Store.TestApp and WinControls.Store.TestProduct. Make EnableDebugWindowsStoreProxy take the TestApp object, and an optional number of TestProduct objects. On the PCL side we build the XML string and write it to disk.

this might be more conusive to UI builders as well in the future

dwcares commented 10 years ago

filed a separate issue to create an object model for testapp and testproducts to use in lieu of the XML. this issue will track the UI builder.

moved this to the v1 milestone since it isn't blocking beta.

dwcares commented 10 years ago

fixed by felix in his latest release! and then some...