Open JensDyvik opened 4 years ago
I have also solved having pockets inside pockets at different levels. I have also solved making pockets along a cutting edge that are narrower than the cutting bit.
Super exciting this. Need to have a proper look at the file!
Files is here: https://github.com/fellesverkstedet/Bark-beetle-parametric-toolpaths/tree/master/Development%20files
The goal is to save a lot of time setting up milling job. I think I have found a very robust way of extending pockets over edges. Pockets need to be extended over edges in order for the milling bit not to leave behind a small bit of material this. This is time very consuming and I want to automate it.
Still lots of work to do. Feedback is most welcome!
I am curious to a workflow based on extruding cutout and doing booleans instead of manually entering pocket and cutout depths. It would be great with a way to manually de active bark beetle from milling some features, like inside cutout and so on. Maybe by finding the ID of an edge and taking that id in the user value of the brep?