Closed fengb closed 4 years ago
Technical details: passive matrix has a response time of >100ms. I think we can emulate this by subtracting the light level per frame.
@ ~8 frames of fade, subtract 12.5% per pixel.
Closed via 2281a3776e3a98aa385c51fa60557dec40d9fb2a
The Gameboy had infamously bad refresh rates due passive matrix rendering. There are actual games that relied on this hardware quirk, like Chikyuu Kaihou Gun ZAS
Brainstormed a few implementations: