Closed terrac closed 2 years ago
Hey, this would be great!
If possible, I guess stick to the current API - so buttons would map to vkey-style codes (<gamepad 1>
or whatever?), and axes would be handled like mouse input. Maybe state.axes[0].dx / dy
?
But I haven't looked at it carefully, maybe something else makes more sense.
Seems like it would be easy and a nice thing to have.