Closed Jarred-Sumner closed 4 years ago
I'm not much of a 3D expert, but it looks like a job for anisotropic filtering to me? I believe in Babylon filtering can be set per-texture, but IIRC there are some webgl limitations - e.g. I think on windows you can't have anisotropic filtering and nearest-neighbor filtering (i.e. pixelated textures) at the same time, you have to choose one or the other.
But note I don't know any Babylon-specific details here, like whether there's a markAsDirty flag you need to set after changing these sorts of properties.
Sounds good I'll look into anistropic filtering
Sorry to bother you again
This color thing is always present, but its especially noticeable when moving:
At first I thought it was an artifact from running a PNG optimizer on all the textures, so I tried without that but the textures look the same.
I also looked at this thread https://forum.babylonjs.com/t/help-on-eliminating-annoying-artifacts/5452 and tried:
and
I also tried setting
lightSpecular
to[0,0,0]
,[1,1,1]
and the clearColor of the scene but none of these made a big differenceAny ideas what might cause this?