Closed csf30816 closed 4 years ago
Hi, yeah - I have various functions like this in my own projects. But I think every game's needs will be a bit different, so I think it's best to leave this to client apps!
With that said, the engine defers these kinds of updates until the next tick event, so performance-wise, it's safe to change 100 blocks all at once, it won't trigger terrain meshing 100 times or anything.
It would be nice and would let making tunnels be easier. Something that would change the type of all the blocks within a 3D distance of another block. Ex:
This could be used for lakes, caves, and craters. I know its something I could implement in my own code, but still, it'd be nice.