Closed MCArth closed 3 years ago
Hi, hmm... never seen anything like this. It looks like it's happening well underneath noa
- basically it looks like Babylon is asking for textures and vertex buffers and WebGL is saying no. I don't know why that would happen - maybe webGL thinks it's out of memory, or the webGL context has been lost? No idea really...
It does seem like this is more related to WebGL/babylon (and probably something that'll just happen) so will close this
I've figured out these are errors from a WebGL context lost which seems fixable for users by refreshing the page
Hm, if you ever find more details let me know. It sounds like something Babylon should probably detect and give us an error for, I supposed, but it would be nice to sort out.
I've occasionally seen similar errors, but only while I was hacking on the meshing algorithm, so I suspect I was inadvertently triggering undefined behavior in webGL, or something like that.
Hi, I'm running my game in prod (yay!) and have included some error logging. Some users seem to be experiencing errors relating to texture etc creation. I think they're coming from webgl returning null, e.g. https://github.com/BabylonJS/Babylon.js/blob/master/src/Engines/thinEngine.ts#L3080
though could be wrong.
A full example stack trace
These are the errors, though it actually isn't as bad as the numbers make out as I haven't included any throttling - I don't think this is too many users.![image](https://user-images.githubusercontent.com/26874892/110464532-2573e200-80cb-11eb-949f-68230345bd5c.png)
I'm quite inexperienced when it comes to things like this - are these things that'll just happen sometimes, or might it be related to noa?