Closed recon-cyber closed 2 years ago
Hi, when adding extra meshes to the scene make sure to call noa.rendering.addmeshtoscene. This adds your new mesh to the scene's octree.
If that's not the issue, then I'm afraid it's probably some kind of Babylon issue, which the folks in the Babylon forum may be able to help with.
BABYLON.SceneLoader.Append('./', 'Alien.gltf', scene, function (scene) {});