Closed levlups closed 2 years ago
HTML canvas objects only do one mode - noa's is using webgl
, so that's why trying to get a 2D
context returns null. If you want to draw 2D stuff on top of the 3D scene, that's probably something to ask in the babylonJS forums about?
I tried to draw on the noa.container.canvas but it doesnt work ??? I cant get the context("2D") , any ideas???