I am making the player carry some items and I would like to know how to retrieve the base mesh of a specific block from the registry?
Something like:
let water_mesh = noa.rendering.makeMeshInstance(noa.registry.getBlockMesh(WaterId), false)
let flower_mesh = noa.rendering.makeMeshInstance(noa.registry.getBlockMesh(FlowerId), false);
In this way I can resize it and attach it to the player's hand.
Hey!
I am making the player carry some items and I would like to know how to retrieve the base mesh of a specific block from the registry?
Something like:
In this way I can resize it and attach it to the player's hand.