Repair needs 10 Levels, only took a small portion of 1 Level of XP to repair.
Config.
Economy:
provider: xp
# ==(SETTINGS)==
Settings:
Use:
# Use "true" or "false" to interact with the anvil
anvil: true
Commands:
# Use "true" or "false" to run the command
# RepairAll command; /repair all
all: false
# Use "true" or "false" to run the command
# RepairHand command: /repair hand
hand: true
# Use "true" or "false" to run the command
# RepairAll command; /repair rename <name>
rename: false
# Use "true" or "false" to run the command
# RepairAll command; /repair lore <lore>
lore: false
......
# ==(REPAIR COST)==
RepairCost:
# Repair mode
Repair:
# Put the amount of experience cost to repair the items
xp-cost: 10
# Damage repair mode. The price will be multiplied by the damage of the item.
# IT IS RECOMMENDED TO PUT THE PRICE LOW IF THIS OPTION IS CURRENT.
# Use "true" or "false" to enable/disable this option
damage-mode: false```
https://github.com/fernanACM/RepairUI/assets/132199379/4493a3bd-9b62-4115-9b4d-147a48d739e9
Repair needs 10 Levels, only took a small portion of 1 Level of XP to repair.
Config.