When exporting a scene using this component, the meshes that are created in the gltf model use names like mesh_0, mesh_1. Is there a way for us to specify names in our primitives (which are ultimately exported as meshes)? This is so that we can manipulate them via code, if required. Thanks
When exporting a scene using this component, the meshes that are created in the gltf model use names like
mesh_0
,mesh_1
. Is there a way for us to specify names in our primitives (which are ultimately exported as meshes)? This is so that we can manipulate them via code, if required. Thanks