When using a texture that is to be repeated, the exported gltf does not seem to be reflecting it. For example, if an entity has a material as material="src:#brick; repeat:1 2", the gltf stretches the material to the size of the mesh. Is there some option that needs to be specified? Thanks
When using a texture that is to be repeated, the exported gltf does not seem to be reflecting it. For example, if an entity has a material as
material="src:#brick; repeat:1 2"
, the gltf stretches the material to the size of the mesh. Is there some option that needs to be specified? Thanks