Open chemlzh opened 1 month ago
Hmm, are all grass blocks supposed to look the same?
Hmm, are all grass blocks supposed to look the same?
Yes, since I have generated a flat world with grass blocks. And below is Fabric 1.21.1+Sodium 0.6.0-beta2+iris 1.8.0-alpha4 (same shaderpack)
Ok, thank you for letting me know. Can you also send a log from when you tested this? You are using windows with intergrated intell graphics?
Ok, thank you for letting me know. Can you also send a log from when you tested this? You are using windows with intergrated intell graphics?
Yes, I'm running on Windows with Intel graphics.
for me it seems to work with the latest version.
Still not work with updated monocle 0.1.7-alpha3
The debug and latest logs are attached:
The most questionable part is this, which is not found on Sodium+Iris both on Fabric and NeoForge:
[2410月2024 08:55:15.372] [Render thread/WARN] [mixin/]: Error loading class: net/fabricmc/fabric/api/blockview/v2/FabricBlockView (java.lang.ClassNotFoundException: net.fabricmc.fabric.api.blockview.v2.FabricBlockView) [2410月2024 08:55:15.373] [Render thread/WARN] [mixin/]: Error loading class: net/fabricmc/fabric/api/rendering/data/v1/RenderAttachedBlockView (java.lang.ClassNotFoundException: net.fabricmc.fabric.api.rendering.data.v1.RenderAttachedBlockView)
Here's the comparison (Fabric):
And here is sodium 0.6.0-beta2+iris 1.8.0-beta5 on Neoforge 1.21.1
This seems not to happen with NVIDIA discrete GPU (RTX 2060). Maybe it's related to compatibility with Intel integrated GPU?
Mod added: embeddium 1.0.11+iris 1.8.0-beta5+monocle 0.1.7-alpha3.
Shader packs tested: Complementary (Reimaged/Unbound), Aurora's Shaders, Makeup Ultrafast
Hardware: no independent graphic card used, only Intel UHD Graphics 750 working.
Problem: not all the blocks can be illuminated even if they are exposed to sun (Complementary Reimaged for example).