Closed UltimatChamp closed 6 months ago
Embeddium 0.3.0 is based on Sodium 0.5.6/7, which has brought a lot of changes.
0.3.0
0.5.6
The parent repository Nvidium has also not been updated to support Sodium 0.5.6, at the time of writing, so, not expecting you to rush through it.
Mods: Acedium 0.2.5-beta Embeddium 0.3.0+mc1.20.1
0.2.5-beta
0.3.0+mc1.20.1
Crash Report: The game does not crash, but the terrain does not render (entities too). Same behaviour as Nvidium on Fabric.
Here's a piece of log that keeps on bloating it with 1000s of lines:
Error doing traversal java.lang.NoSuchMethodError: 'void me.jellysquid.mods.sodium.client.render.chunk.occlusion.OcclusionCuller.findVisible(java.util.function.Consumer, me.jellysquid.mods.sodium.client.render.viewport.Viewport, float, boolean, int)' at TRANSFORMER/acedium@0.2.5-beta/me.cortex.nvidium.managers.AsyncOcclusionTracker.run(AsyncOcclusionTracker.java:97) at java.base/java.lang.Thread.run(Thread.java:1583)
Update: Nvidium has now been updated to support Sodium 0.5.6+!
0.5.6+
Embeddium
0.3.0
is based on Sodium0.5.6
/7, which has brought a lot of changes.The parent repository Nvidium has also not been updated to support Sodium
0.5.6
, at the time of writing, so, not expecting you to rush through it.Mods: Acedium
0.2.5-beta
Embeddium0.3.0+mc1.20.1
Crash Report: The game does not crash, but the terrain does not render (entities too). Same behaviour as Nvidium on Fabric.
Here's a piece of log that keeps on bloating it with 1000s of lines: