I just downloaded version 0.5 from the website and unzipped it. I tried to run the rainet-access-battlers-v0.5.x86_64 executable and it segfaulted.
So I ran it with gdb and this is what the session looked like:
chad@Hugin ~/downloads/games/Rai-Net-Access-Battlers/v0.5-bin $ ll
total 44323
-rwxr-xr-x 1 chad chad 16064 Apr 3 00:55 LinuxPlayer_s.debug
drwxr-xr-x 5 chad chad 23 Jul 14 18:52 rainet-access-battlers-v0.5_Data
-rwxr-xr-x 1 chad chad 14744 Apr 3 00:55 rainet-access-battlers-v0.5.x86_64
-rwxr-xr-x 1 chad chad 41332216 Apr 3 00:55 UnityPlayer_s.debug
-rwxr-xr-x 1 chad chad 33571544 Apr 3 00:55 UnityPlayer.so
chad@Hugin ~/downloads/games/Rai-Net-Access-Battlers/v0.5-bin $ mono rainet-access-battlers-v0.5.x86_64
Cannot open assembly 'rainet-access-battlers-v0.5.x86_64': File does not contain a valid CIL image.
chad@Hugin ~/downloads/games/Rai-Net-Access-Battlers/v0.5-bin $ file rainet-access-battlers-v0.5.x86_64
rainet-access-battlers-v0.5.x86_64: ELF 64-bit LSB executable, x86-64, version 1 (SYSV), dynamically linked, interpreter /lib64/ld-linux-x86-64.so.2, for GNU/Linux 3.10.0, BuildID[xxHash]=8a05c17977eacb65, stripped
chad@Hugin ~/downloads/games/Rai-Net-Access-Battlers/v0.5-bin $ gdb rainet-access-battlers-v0.5.x86_64
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Reading symbols from rainet-access-battlers-v0.5.x86_64...
Reading symbols from /mnt/sharedhd/srv/encrypted_data/home/chad/downloads/games/Rai-Net-Access-Battlers/v0.5-bin/LinuxPlayer_s.debug...
(No debugging symbols found in /mnt/sharedhd/srv/encrypted_data/home/chad/downloads/games/Rai-Net-Access-Battlers/v0.5-bin/LinuxPlayer_s.debug)
(gdb) run
Starting program: /mnt/sharedhd/srv/encrypted_data/home/chad/downloads/games/Rai-Net-Access-Battlers/v0.5-bin/rainet-access-battlers-v0.5.x86_64
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib64/libthread_db.so.1".
Found path: /mnt/sharedhd/srv/encrypted_data/home/chad/downloads/games/Rai-Net-Access-Battlers/v0.5-bin/rainet-access-battlers-v0.5.x86_64
[New Thread 0x7ffff5b22640 (LWP 14670)]
[New Thread 0x7fff3f963640 (LWP 16127)]
[New Thread 0x7fff3f015640 (LWP 16128)]
[New Thread 0x7fff3e814640 (LWP 16129)]
[New Thread 0x7fff3e013640 (LWP 16130)]
[New Thread 0x7fff3d812640 (LWP 16131)]
[New Thread 0x7fff3d011640 (LWP 16132)]
[New Thread 0x7fff3c810640 (LWP 16133)]
[New Thread 0x7fff26b3d640 (LWP 16134)]
[New Thread 0x7fff2693c640 (LWP 16135)]
[New Thread 0x7fff2613b640 (LWP 16136)]
[New Thread 0x7fff2593a640 (LWP 16137)]
[New Thread 0x7fff25139640 (LWP 16138)]
[New Thread 0x7fff24938640 (LWP 16139)]
[New Thread 0x7fff1bfff640 (LWP 16140)]
[New Thread 0x7fff1b7fe640 (LWP 16141)]
[New Thread 0x7fff1affd640 (LWP 16142)]
[New Thread 0x7fff1a7fc640 (LWP 16143)]
[New Thread 0x7fff19ffb640 (LWP 16144)]
[New Thread 0x7fff197fa640 (LWP 16145)]
[New Thread 0x7fff18ff9640 (LWP 16146)]
[New Thread 0x7fff13fff640 (LWP 16147)]
[New Thread 0x7fff137fe640 (LWP 16148)]
[New Thread 0x7fff12ffd640 (LWP 16149)]
[New Thread 0x7fff127fc640 (LWP 16150)]
[New Thread 0x7fff11ffb640 (LWP 16151)]
[New Thread 0x7fff117fa640 (LWP 16152)]
Thread 1 "rainet-access-b" received signal SIGSEGV, Segmentation fault.
0x00007ffff6dbc3a8 in AtomicStack::Pop() () from UnityPlayer.so
(gdb) bt
#0 0x00007ffff6dbc3a8 in AtomicStack::Pop() () from UnityPlayer.so
#1 0x00007ffff6abdcf4 in BucketAllocator::Allocate(unsigned long, int) () from UnityPlayer.so
#2 0x00007ffff6abe2fd in DualThreadAllocator<DynamicHeapAllocator>::Allocate(unsigned long, int) () from UnityPlayer.so
#3 0x00007ffff6ab9e40 in MemoryManager::Allocate(unsigned long, unsigned long, MemLabelId, AllocateOptions, char const*, int) () from UnityPlayer.so
#4 0x00007ffff6ab9bc1 in malloc_internal(unsigned long, unsigned long, MemLabelId, AllocateOptions, char const*, int) () from UnityPlayer.so
#5 0x00007ffff7998965 in FMOD::MemPool::alloc(int, char const*, int, unsigned int, bool) () from UnityPlayer.so
#6 0x00007ffff7a3b15b in FMOD::OutputALSA::addALSADriver(char const*) () from UnityPlayer.so
#7 0x00007ffff7a3b3b8 in FMOD::OutputALSA::getALSAConfigDrivers(char const*) () from UnityPlayer.so
#8 0x00007ffff7a3b5bc in FMOD::OutputALSA::enumerate() () from UnityPlayer.so
#9 0x00007ffff7a3b7c4 in FMOD::OutputALSA::init(int, unsigned int, int*, int, FMOD_SOUND_FORMAT*, int, int, void*) () from UnityPlayer.so
#10 0x00007ffff79c01b8 in FMOD::SystemI::init(int, unsigned int, void*) () from UnityPlayer.so
#11 0x00007ffff79b554e in FMOD::System::init(int, unsigned int, void*) () from UnityPlayer.so
#12 0x00007ffff7081427 in AudioManager::InitNormal(bool, FMOD_OUTPUTTYPE) () from UnityPlayer.so
#13 0x00007ffff7080624 in AudioManager::InitFMOD(FMOD_OUTPUTTYPE) () from UnityPlayer.so
#14 0x00007ffff70837aa in AudioManager::AwakeFromLoad(AwakeFromLoadMode) () from UnityPlayer.so
#15 0x00007ffff6ed0da7 in AwakeFromLoadQueue::InvokePersistentManagerAwake(AwakeFromLoadQueue::Item*, unsigned int, AwakeFromLoadMode, bool) () from UnityPlayer.so
#16 0x00007ffff6ed0635 in AwakeFromLoadQueue::PersistentManagerAwakeFromLoad() () from UnityPlayer.so
#17 0x00007ffff6ebc693 in PersistentManager::LoadAndIntegrateAllPreallocatedObjects(PersistentManager::LockFlags) () from UnityPlayer.so
#18 0x00007ffff6ebcc4b in PersistentManager::ReadObject(int, AwakeFromLoadMode) () from UnityPlayer.so
#19 0x00007ffff6acd51e in PlayerLoadGlobalManagers(char const*, char const*, unsigned int) () from UnityPlayer.so
#20 0x00007ffff6d03ba9 in PlayerInitEngineGraphics(bool) () from UnityPlayer.so
#21 0x00007ffff6ee05ad in PlayerMain(int, char**) () from UnityPlayer.so
#22 0x00007ffff5b5ae6b in __libc_start_main (main=0x2010e0 <main>, argc=1, argv=0x7fffffffcd38, init=<optimized out>, fini=<optimized out>, rtld_fini=<optimized out>,
stack_end=0x7fffffffcd28) at ../csu/libc-start.c:314
#23 0x0000000000201029 in _start ()
(gdb)
Interestingly, when I ran it without debugging, it segfaulted immediately. When I ran it in the debugger, it paused after the first "New Thread" output ([New Thread 0x7ffff5b22640 (LWP 14670)]) for about a minute before rapidly spitting out the rest and then segfaulting.
The system is a 64-bit Gentoo Linux:
$ uname -a
Linux Hugin 5.6.7-gentoo #13 Mon Jan 25 06:54:51 EST 2021 x86_64 Intel(R) Core(TM) i5-3360M CPU @ 2.80GHz GenuineIntel GNU/Linux
I might be able to run this on a Windows machine instead, but figured you might want to know about this.
Thank you for at least releasing a Linux build, even if it didn't (or hasn't yet) worked for me. :)
I just downloaded version 0.5 from the website and unzipped it. I tried to run the
rainet-access-battlers-v0.5.x86_64
executable and it segfaulted.So I ran it with
gdb
and this is what the session looked like:Interestingly, when I ran it without debugging, it segfaulted immediately. When I ran it in the debugger, it paused after the first "New Thread" output (
[New Thread 0x7ffff5b22640 (LWP 14670)]
) for about a minute before rapidly spitting out the rest and then segfaulting.The system is a 64-bit Gentoo Linux:
I might be able to run this on a Windows machine instead, but figured you might want to know about this.
Thank you for at least releasing a Linux build, even if it didn't (or hasn't yet) worked for me. :)