ferstaberinde / F3

ArmA 3 mission development framework
http://www.ferstaberinde.com/f3/en/
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AI Patterns Component #640

Open ferstaberinde opened 9 years ago

ferstaberinde commented 9 years ago

I've been thinking of offering a separate SQM file that contains a selection of documented AI 'patterns', including:

More ideas are out there, I'm sure. The overall benefit of the component would be to give the mission maker a whole set of off-the-peg patterns that can be duplicated and dropped into position in the mission editor.

The component itself would be a separate SQM file that can be downloaded and merged.

Thoughts?

NickvdLee commented 9 years ago

Setting up fitting AI behaviour is always one of the main steps to making a mission and many people simply resort to script packages. Helping out new mission makers with figuring out the many ways of doing this would be a helpful resource. But if no F3 specific code is involved in the .sqm (besides the assignGear stuff of course) I think it might be a better contribution in the form of a (BI?)wiki page.

That being said i don't know how in depth you'd want to go with these structures, maybe drag and drop becomes a handy tool with some of the more complex ones?

A suggestion: Wave assaults using the guard waypoint (that start after safe start is done).

Wolfenswan commented 9 years ago

taskPatrol seems to have issues in MP. I've often seen instances where it created hundreds of waypoints for a single group.