Primitives such as spheres, cubes and planes are useful for debugging and prototyping in general. It would be useful to have a library of functions that create each of these, returning a resource containing both the geometry information and the GPU mesh handle.
Primitives such as spheres, cubes and planes are useful for debugging and prototyping in general. It would be useful to have a library of functions that create each of these, returning a resource containing both the geometry information and the GPU mesh handle.