Closed fesoliveira014 closed 3 years ago
Currently, buffers are pretty simple, only being able to do simple bindings. glBindBufferBase and glBindBufferRange allow for more advanced techniques and control within shaders and should also be implemented.
glBindBufferBase
glBindBufferRange
Resources:
Currently, buffers are pretty simple, only being able to do simple bindings.
glBindBufferBase
andglBindBufferRange
allow for more advanced techniques and control within shaders and should also be implemented.Resources: