fesoliveira014 / yanve

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glBindBufferBase and glBindBufferRange #7

Closed fesoliveira014 closed 3 years ago

fesoliveira014 commented 4 years ago

Currently, buffers are pretty simple, only being able to do simple bindings. glBindBufferBase and glBindBufferRange allow for more advanced techniques and control within shaders and should also be implemented.

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