Currently, edge cases exist where combat can be initiated between characters
not in the same room.
To record the conversation:
"There's a point before the second tick where the non-aggressor will be in
combat, but not set to engaged. What we need instead of if player.engaged is a
function in combat that returns True if the player is one of the combatants and
test against that."
Original issue reported on code.google.com by bmcca...@gmail.com on 5 Sep 2010 at 9:45
Original issue reported on code.google.com by
bmcca...@gmail.com
on 5 Sep 2010 at 9:45