Open feuery opened 6 years ago
This actually compiles on mac, but there it produces a metric fuckton of opengl errors. I'll leave this issue to rot here, if I ever get the inspiration to downgrade the shaders to something the prehistoric mac supports
Mac is probably never going to happen. Along with OS X 10.14 they published the news of deprecating opengl, which made me replace my old mac with an XPS13. So even if I were to rewrite the rendering on vulkan or metal, I have no devices to test this on.
Windows builds might happen one day. I'm not using guile anymore, and ECL replacing it might be not so hesitant to build there?
Okay compiling this in windows takes some peculiar madness. Here's my finnish draft notes about how to do that, which are almost complete. The only problem is: they're not working, and win+msys2 requires a bit more pain tolerance than I have tonight
Asenna qt (33 gt jihuuuuu) git cloonaa projekti siirry projektikansioon kutsu
e/Qt/5.10.0/mingw53/32/bin/qmake
asenna libguile_devel asenna mingw64/mingw-w64-x86_64-glm asenna msys/libgc-devel asenna msys/libunistring-devel asenna gmp tällä https://sourceforge.net/projects/mingw/files/Installer/ /c/MinGW/bin/mingw-get.exe install gmp ln -s /mingw64/lib/libgmp.dll.a /usr/lib/libgmp.dll.a