Closed Hiestaa closed 3 years ago
I am able to reliably reproduce this when quickly placing several copies of a machine that has several sorters. For example, an assembler that has 3 input and 1 output that is copy-placed six times or so rapidly.
Slowing down a bit, by not placing copies so rapidly, seems to dodge the problem.
I'll give it another try later today, but my experience yesterday was with solar panels (so no sorter). It also happened 100% of the time, no matter how quickly or slowly I copied the building plan (as long as it was still a building plan and not yet a completed building).
I believe there are two separate issues, the error with copying unbuilt buildings happens 100% of the time on copy (not when building). Then there is also an error when building several times quickly with a lot of inserters, but that error is sporadic.
Hey and thanks for making this mod! Freaking awesome to scale the factory up without taking a click break every 5min!
I had this issue happening today which I think is related to this mod (see in the error message
DSP_Mods.CopyInserters.[...]
:I reproduced it a couple of time by placing enough solar panels in a row that I had the time to cancel the current building selection, then shift-copy one of the solar panels building plan (not the actual building, but the green ghost that's used as a placeholder until the bot places the building).
I didn't notice any gameplay issue tho, but it's a bit annoying that it disables the auto-save.
If I were to wager a guess, maybe the copied object doesn't exist in the
entityPool
just yet over there? Might just need to add an earlyreturn
if theobjectid
is too large.