Deucalion uses its own signatures for finding the necessary function pointers automatically, This is very helpful, but if there is a problem finding the signatures, it would be helpful to know what they were / are for debugging purposes after game updates.
Can you add to the session log file (not debug output, that is unnecessary) the signature strings used when it scans for function pointers?
Deucalion uses its own signatures for finding the necessary function pointers automatically, This is very helpful, but if there is a problem finding the signatures, it would be helpful to know what they were / are for debugging purposes after game updates.
Can you add to the session log file (not debug output, that is unnecessary) the signature strings used when it scans for function pointers?