when reviving then taking shortcut, Condition_ConditionChange will cause Indexer++ skipping the actual step the player was on.
the following adds a _recentlyRevived which is set in OnRevive and is removed after 14 seconds. the conditionChange during the shortcut transition ignores the transition
the following adds a Stage != Stage.Revived check to Condition_ConditionChange to prevent the Indexer increment*
issue was identified in Stone Vigil after dying to Boss 2. A death during Boss 1 did not cause the issue due to no shortcut being present upon revive
hello, please review the following:
when reviving then taking shortcut, Condition_ConditionChange will cause Indexer++ skipping the actual step the player was on.
the following adds a _recentlyRevived which is set in OnRevive and is removed after 14 seconds. the conditionChange during the shortcut transition ignores the transitionthe following adds a Stage != Stage.Revived check to Condition_ConditionChange to prevent the Indexer increment*issue was identified in Stone Vigil after dying to Boss 2. A death during Boss 1 did not cause the issue due to no shortcut being present upon revive