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fg123
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lumen-astrum-js
A territory capturing game for 4 players.
https://lumen-astrum.felixguo.me
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Stat Tracking
#82
SolomonYu
opened
3 years ago
2
Faction Designs
#81
fg123
opened
3 years ago
0
Add sight range barracks module
#80
NotNickKo
closed
4 years ago
0
Switch to using UserID instead of usernames
#79
fg123
closed
4 years ago
0
Unify Trigger and Modifier Event Calls / Logic
#78
fg123
closed
4 years ago
0
Pinging and Team Chat
#77
fg123
opened
4 years ago
0
Forfeit should not grant vision to your teammates
#76
fg123
closed
4 years ago
1
Unit stat to counter stacking artillery?
#75
fg123
opened
4 years ago
1
Units will not acquire target on the edge of the map
#74
fg123
closed
4 years ago
0
nerfed turrets
#73
SolomonYu
closed
4 years ago
0
Private games
#72
SolomonYu
opened
4 years ago
0
Game Integrity Checklist
#71
fg123
opened
4 years ago
0
Top Right Territorial Tiles UI Redesign
#70
fg123
closed
4 years ago
0
Client-Side Optimization
#69
fg123
opened
4 years ago
0
Unify all queues in server-side
#68
fg123
closed
4 years ago
0
Make enemy buildings after being discovered visible in fog of war
#67
NotNickKo
closed
3 years ago
0
Cannot leave game once game is forfieted, infinite games
#66
SolomonYu
opened
4 years ago
6
Convert all time / timers to be relative to game start time
#65
fg123
closed
4 years ago
0
Build a Testing Framework
#64
fg123
closed
4 years ago
0
Add barracks attachment building for splash damage
#63
NotNickKo
closed
4 years ago
1
Don't show what "building-in-progress" things are
#62
fg123
opened
4 years ago
3
Show building cost in tooltip when building
#61
fg123
closed
4 years ago
0
Flash Point is bugged as hell
#60
fg123
opened
4 years ago
0
Turrets shouldn't be able to attack structures
#59
fg123
closed
4 years ago
0
lumen: reaver no friendly fire
#58
NotNickKo
closed
4 years ago
0
Change friendly fire from Reavers
#57
NotNickKo
closed
4 years ago
0
Systematic Design for Movement Queueing
#56
fg123
closed
4 years ago
1
Systematic Design for Visibility Hiding
#55
fg123
opened
4 years ago
0
Update data.js
#54
NotNickKo
closed
4 years ago
0
Middle tile should be the 150 gold harvester that goes to whoever kills it
#53
fg123
closed
4 years ago
0
Engineers and Scouts should be able to get buffs
#52
fg123
closed
4 years ago
0
Show gold you would get next turn
#51
fg123
closed
4 years ago
0
Better coloring for enemies
#50
fg123
opened
4 years ago
0
Reconnecting to a game-overed game should game over the client / or restoring a game over from dump.json
#49
fg123
opened
4 years ago
0
Demolish Option for Structures
#48
fg123
opened
4 years ago
0
End game screen shows up twice when rejoining queue
#47
fg123
closed
4 years ago
0
Multiple Turret Build do not all get spawned in the start of action turn
#46
fg123
closed
4 years ago
0
Prevent users from logging in twice
#45
fg123
closed
4 years ago
0
Match History and Replay Mode
#44
fg123
opened
4 years ago
1
See Full FOW When Game Ends
#43
AlexeiTsybulsky
opened
4 years ago
0
Lifesteal & Thieves' Cave Proc Off Overkill Damage
#42
AlexeiTsybulsky
opened
4 years ago
2
Turret Balance
#41
fg123
closed
4 years ago
0
Implement Forfeiting Mechanic
#40
fg123
closed
4 years ago
1
Healthbar at 4k don't show up correctly.
#39
fg123
closed
4 years ago
0
Deployment Outpost claiming is bugged
#38
fg123
closed
4 years ago
2
Can't set target to location if there's something there (should not care if target location is occupied).
#37
fg123
closed
4 years ago
0
Can see enemy targeted lines, should not transmit that state info
#36
fg123
closed
4 years ago
0
Can Reconnect to Finished Game
#35
fg123
closed
4 years ago
0
Vueify with Browserify is Deprecated
#34
fg123
opened
5 years ago
0
Make new Carrier Unit?
#33
fg123
closed
4 years ago
0
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