fgsfdsfgs / prboom-plus

PSVita port of Graf Zahl's PrBoom-Plus fork.
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Flickering preceding screen melt effect #5

Closed 01y closed 3 years ago

01y commented 3 years ago

Extra draws visible when starting a new game, exiting a level, etc.

fgsfdsfgs commented 3 years ago

That's because the way this works in the Vita port is it has to update the framebuffer with the "target" frame first, and since it renders to one framebuffer which also shows up on the screen, you can see that frame before the wipe starts. I'll look into rendering that into an off-screen framebuffer.

fgsfdsfgs commented 3 years ago

Should be fixed in adec853.