Open DrUm78 opened 2 years ago
It's not implemented in software mode.
Ah ok, I thought it was implemented as the readme says:
Set
texture_filtering
to false inSM64CONF.TXT
to disable linear filtering (saves a lot of cycles in software mode)
Feel free to keep that ticket open if you planned to implement it, otherwise you can close it. 👍
That's actually for software OpenGL mode, when you run it under DOS with OSMesa.
Ok no problem, tell me whether it's in the pipe or not, I will update the ticket status accordingly. 👍
There's a half-done Unreal-like dither filter in the code, but I didn't integrate it properly because it complicates the renderer a little bit and requires some workarounds to keep text still readable. Looks like this. That's about the best filtering you can get without slowing everything down significantly.
I might properly add it later, but probably not any time soon.
Awesome, thanks for the info. 👍
Hardware: FunKey S handheld device Software: https://github.com/DrUm78/sm64-funkey
texture_filtering true
in "sm64config.txt" does not work in software mode on the FunKey S port, textures are still unfiltered. @fgsfdsfgs Does it work for you? Just would like to make sure it's not due to all the changes we made on the FunKey S port.Thanks!