Closed fgsfdsfgs closed 6 years ago
Launcher/game directory selector was implemented in 818c3d9.
Install and launch HL Decay. Mod work, but not spawn second character (Maybe because decay.dll is responsible about this).
Yes, you're correct. Opposing Force, Blue Shift and Decay all have new entities and other code in their DLLs, which is why they won't work correctly.
Would it be possible to run blueshift or opfor from the files on my original release disks? also would these files be helpful in making them run correctly?
Right now you can't properly run any version of Blue Shift or Opposing Force, because they contain/require game DLLs with custom code, which this port can't load yet. This code includes custom entities, such as the new Opposing Force NPCs, monsters and weapons, and some new stuff in Blue Shift. Without these you can't properly play either addon.
I have both Opposing Force and Blue Shift in my possession. After I finish tinkering with the renderer I'm going to start working on mod support, and Blue Shift is probably going to be the first thing I port.
Cool news!
Ah understood. I misread and thought it was because they added things in the steam versions. Thanks for all your hard work
Since b7ffa35 the port supports loading dynamic game libraries in the form of .suprx modules. However, right now only Half-Life libraries have been ported to Vita and tested. Further testing is ongoing, so not closing this yet.
I have also ported Blue Shift and Opposing Force libraries. They seem to work fine and are now included in release archives.