Just something I’ve noticed about vitaxash loading scripts. Noticed in Poke646, & afraid of monsters DC. Weapons meant to be found, don’t spawn (knife on the floor, pipe on the floor) and must be impulse 101’d in, at which point they become the default crowbar and sometimes cause the game to freeze. this is the same for most custom script based weapons, In poke 646 we have the nailgun but when impulsed in as it doesnt spawn on the floor, its the regular glock, wondering if I missed something during my install or its just limitations from xash. ☺️ thanks
Like it says in the README each mod that has custom game code requires porting to the PSVita. Wait until the new port is finished, it will ship with game DLLs for a bit more mods than this one.
Just something I’ve noticed about vitaxash loading scripts. Noticed in Poke646, & afraid of monsters DC. Weapons meant to be found, don’t spawn (knife on the floor, pipe on the floor) and must be impulse 101’d in, at which point they become the default crowbar and sometimes cause the game to freeze. this is the same for most custom script based weapons, In poke 646 we have the nailgun but when impulsed in as it doesnt spawn on the floor, its the regular glock, wondering if I missed something during my install or its just limitations from xash. ☺️ thanks