Closed theo-armour closed 8 years ago
@fgx/owners
Ignore position discrepancies for the moment. WIP.
Where is SID and more important STAR
On 18 July 2016 at 23:20, Theo Armour notifications@github.com wrote:
[image: image] https://cloud.githubusercontent.com/assets/547626/16932392/f0de8b66-4cfa-11e6-87f3-2982a3d46986.png
@fgx/owners https://github.com/orgs/fgx/teams/owners
Ignore position discrepancies for the moment. WIP. VHSK FlightPath R1.1 http://fgx.github.io/sandbox/flightpaths/vhsk/ Change Log 2016-07-18 ~ R1.1
- Read flight path data
- Draw 3D line and bounding box
- Major code streamline
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They are scheduled for delivery in the near future.
The flying spaghetti monster will appear on your screen soon!
U need to get a bit "git" but mr Paris also dont realise powers of www and data set..
So get a life betweren geoff+Theo.... create one JS.lib.. and make one version only in JS and all.
Otherwise its all fundamentally flawed..
On 18 July 2016 at 23:28, Theo Armour notifications@github.com wrote:
They are scheduled for delivery in the near future.
The flying spaghetti monster will appear on your screen soon!
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@pedromorgan
Otherwise its all fundamentally flawed..
Can you supply a link to somebody who does it better?
Flight path lat & lon now seems to register properly with ground lest lat & lon
Flying spaghetti monster???
@paulmasson yes, an interesting description ;=))
My understanding, and I am sure Theo will correct me if I am wrong... he coined the phrase... but...
When you add a display of SID/STAR way-points, tracks, you get a spaghetti
like display... e.g. map-fsm -- fsm
=== flat spaghetti monster
;=))
Of course, Theo wants to show that in 3D... maybe as tubes
... maybe he has a sample, but have forgotten where exactly...
Making sense
of this depends a lot on what you are trying to display, and from what SID/STAR source information you have, or can find, for each airport in the world... lots of info...
Viva le/la(?) FSM
;=)) may it return soon to a screen near you...
Anything you can do to help this, it would be much appreciated... thanks...
@paulmasson @geoffmcl
FSM code: all links to the 'dev' version of Three.js - and much is broken because of this.
Must go back and link these adds to their contemporary versions.
@fgx/owners
Another well-positioned flight.
Thanks to Geoff for the paths are in feet heads-up!
http://fgx.github.io/sandbox/flightpaths/kgcn/kgcn-flightpath-r2.html
@fgx/owners
KGCN FlightPath
2016-07-17 ~ R1