Closed theo-armour closed 7 years ago
Hi Theo,
As usual looks great...
Promise to have a look even if I attach no image?
Well, I think no image encourages the reader to click on the now visible prominent link ;=)) and see
for themselves...
I watched it all the way around, twice...
Still having issues with the aircraft headings.
Yes, this seems strange... took me a little to realize I had missed a new jaanga terrain3
repo from my many local clones... it seems this all happens in terrain3\sandbox\elevations-view-path\flight-path-r3.js
, right?
And loading the track file, 6-25-2016-1-cooked.csv, it has a header -
0 1 2 3 4 5 6 7
lon,lat,alt,hdg,ias,roll,pitch,slip
Then I can see the code, for lon,lat,alt - do not understand the alt translation, but appears to work fine...
path.points = path.waypoints.map( function( p ) {
return v( p[ 0 ], p[ 1 ], inpVertical.valueAsNumber * p[ 2 ] * 0.3048 ); } );
But then I am puzzled! The next code I read is - using 3 for heading may be ok, but why is ias/4 and roll/5 included here... and times d2r???
path.rotations = path.waypoints.map( function( p ) {
return v( p[ 3 ] * d2r, p[ 4 ] * d2r, p[ 5 ] * d2r ); } );
If that indeed controls the rotations
then should that not be roll/5, pitch/6, slip/7... or something...
But I get lost as to exactly where the orientation of the 21.js model is done, so this may be something else entirely...
And thanks to Jasin for this great, treacherous track, through the mountains, and to Theo for this great 3D review... look forward to more...
Regards, Geoff.
quick update. More after I finish coding
the rotations are an array of THREE.Vector3() s in radians
http://threejs.org/docs/#Reference/Math/Vector3
This is because it's how Three.js handles rotations:
http://threejs.org/docs/#Reference/Core/Object3D
For time being only the first ( or .x ) just for now - is being used to update the headings. Roll and pitch ignored for now until heading works
'd2r' === 'degrees to radians'
Any time I use a function shortcut like this, it's defined as a var and visible with the usual declarations at the top of the file
https://github.com/jaanga/terrain3/blob/gh-pages/sandbox/elevations-view-path/flight-path-r3.js#L24
21.js orientation is here
@theo-armour yes, I read what you are saying...
I agree THREE.Vector3()
are in RADIANS! and understand d2rd
, and
only ask why you are applying this to ias/4
and roll/5
... they are
not vectors! ... for starters...
Yes, you point me to the 21.js
creation, where you do some things
I do not understand... the 21.js creation completely... but ok
a model is created somehwere in the scene, but what is its initial
position/orientation?
My question was more about, when you load the cooked
CSV, which
contains some orientation information, at each waypoint in the CSV,
that, that seems to be mis-used... that is all...
Maybe I mis-read! Maybe do not understand a whole lot... but
nothing I read so far shows me the models orientation
is
being correctly related to the CSV info available...
Maybe, as can happen, way off base... maybe terminology...
Just do not understand your response... even after reading each link... 3D == x,y,z, yeah, and, wow, a 3D object is quite complex...
But none if that explains using hdg
, ias
, roll
in this code...
just saying...
Regards, Geoff.
Doe's this help:
@geoffmcl
one day the rotations will look something like this
vec3 = new THREE.Vector3( heading, roll, pitch ) << all in radians
aircraft.rotation.set( vec3 )
Rotations and positions are updated at 60fps in: animate()
21.js creation completely... but ok a model is created somewhere in the scene, but what is its initial position/orientation?
It's whatever it was when you created these aircraft from FG files. ;-)
I added these transforms by trial and mostly errors.
@theo-armour I am trying to understand...
But your present coded, corrected by me, to the current used CSV offsets, reads -
vec3 = new THREE.Vector3( heading, ias, roll ) << all in radians
That still does not seem right...
And this assumes the roll
and pitch
are in degrees! They are not!
I have to dig deeper, but think they are presently doubles in the range -1 to +1...
They could be easily converted to a 0 to LTT 360 deg range... if degrees are it...
Or am I still missing some point?
Regards, Geoff.
@geoffmcl
Thanks for the heads-up or pitch-up as the case may be.
I will look for this when I move the headings issues.
I've started pitch R4.
@fgx/owners
Promise to have a look even if I attach no image?
Elevations View Path
Will be used for flying, hiking, cycling etc.
It's over in jaanga until it settles down.
Still having issues with the aircraft headings.