fh-fvtt / zweihander

This is an unofficial community implementation of the Zweihander d100 system for FoundryVTT
https://raw.githubusercontent.com/fh-fvtt/zweihander/main/system.json
MIT License
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Define what constitutes an Active Effect for the purposes of the system #146

Closed Re4XN closed 2 years ago

Re4XN commented 2 years ago

Active Effects are a powerful tool that can be used for many things in Foundry. We should write down a proper definition, along with examples, that we can consult in the future anytime we have doubts about whether something should be an AE or something else.

Re4XN commented 2 years ago

I have taken a look at several other systems, including 5e and WFRP 4e, and they appear to have dedicated lists for "permanent" / "passive" effects. Considering this was my main and basically only point of contention on how we move forward, the issue is resolved as I've come around on my opinion.