Open fhb1990 opened 5 years ago
Colors for different CityObject types have now been hardcoded.
I would like to implement lighting. This would require that the MeshBasicMaterial
is changed into either MeshLambertMaterial
or MeshPhongMaterial
, for these mesh materials reflect light. However, I haven't yet gotten this to work.
The geometries are now black. It does not look nice. It would be nice if it looks nice. Also, lighting effects could perhaps be added to help with the 3D visualization.