Closed praydog closed 1 year ago
Thanks praydog! I'm surprised I didn't notice this at all, I must be getting too immune to these issues :D
I'll merge your changes to have a fixed development build now, but if the camera update isn't as immediate as I thought, I might have to rethink my strategy here. The current roomscale movement is a bit of a crutch, anyway, perhaps there's a better way.
I had fun while playing this, but couldn't help but notice a wobbly latency when rotating my headset, only affecting the yaw but not the pitch. Took a bit to dig through the source to figure out what was going on, but it should be fixed now. It makes the position a bit more consistent/less laggy too. Should feel more like a native VR game, but I don't believe the position is 100% perfect yet latency wise, the yaw is though.
Feedback/quick testing for some regressions would be helpful, but didn't notice anything out of the ordinary.