Closed dakodeh closed 1 year ago
It would be nice to be able to bind actions via "Control Options" screen / game.cfg
file.
All bindings are configurable via SteamVR controller bindings. I will not be offering rebinds from inside the game, as that would just be unnecessary (and significant) effort to duplicate that functionality.
All bindings are configurable
It looks like not all of the actions from the game are available in SteamVR. E.g. I haven't found how to bind throwing a weapon (to pick up another one) to the controller button.
TBH, I didn't know that game actions can/should be customized via SteamVR. Maybe this should be added to the ReadMe.md
?
Some actions are a combined bind. Next weapon and drop weapon are the same action bind - next weapon is activated on a short press, if you hold the "next weapon" button for a bit, you will instead drop the weapon. It's not ideal, but was the best I could do on short notice. I might implement a better way of switching weapons in the future.
This isn't so much an issue as it is a request; I see that multiple required actions (sprint, turn on light, etc..) are mapped to 'clicking in' the analog thumbsticks on the Index Controllers. Clicking in the analog sticks in such a way is a well-documented cause of stick drift on these controllers; would it be possible to get an alternate control scheme that allows mapping these actions to non-click bindings? (usually I recommend the digital thumbpads for these actions as they don't exist on other VR Motion controllers and therefore are usually are unused fair-game for such mappings).