fholger / farcry_vrmod

Far Cry in Virtual Reality
https://farcryvr.de/
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Control mapping issues/ideas #16

Closed benjamincheng10 closed 1 year ago

benjamincheng10 commented 1 year ago

loving the game so far, found some of the control mapping to be awkward tho. Mostly involving vehicles, using the triggers for acceleration and reverse and having the A button to shoot creates such an awkward discrepancy between vehicles and on foot.

I really like the old vehicle controls in HL2VR, where forward and back on the left thumbstick was mapped to vehicle movement and the shooting controls remain unchanged. I think it would make sense to use the right trigger for machine gun and left trigger for rockets in vehicles.

also the auto-aim in vehicle is too strong and often gets stuck on a single target, a softer lock or option to disable would be nice.

for grenades, it would be sweet if it was mapped to the left hand trigger, when not 2-handing a weapon. a grenade visual arc would be nice if that's possible.

kind of nit-picking, just some ideas I think would make it smoother experience.

fholger commented 1 year ago

We got so much criticism about the old HL2VR vehicle controls that I decided to go with the new one straight away this time, and I'm afraid I just can't make everything 100% configurable all the time - it's just too much effort, and I have to manage my time.

You can certainly remap the grenades in the SteamVR controller bindings, though. Current grenade handling is a stopgap solution that I'm hoping to replace some time down the line.

fholger commented 1 year ago

For what it's worth, you can now unbind accelerate and brake actions for the vehicles, which will result in the mod using only the left stick for steering and acceleration.