Open FluorescentHallucinogen opened 1 year ago
And just for the record, without the VR mode, the Mortar (grenade launcher) has a very tricky aiming system. So in VR mode, neither the dot nor the laser actually work for this one. But that's a separate issue.
By tricky aiming system for Mortar (grenade launcher) I mean the following:
https://github.com/fholger/farcry_vrmod/assets/7892779/20f98f9a-8367-4d9a-a739-bd270bf731ae
The problem is that in VR mode, the Mortar (grenade launcher) tricky aiming system is replaced by just a laser or dot (depending on options).
The other problem is that if the "Crosshair" option is set to "Laser" (instead of "Dot"), when I use a transport that doesn't have its own weapon (like Inflatable Boat or Hang Glider), the crosshair for some reason changes from laser to dot:
https://github.com/fholger/farcry_vrmod/assets/7892779/8e5300af-694b-4883-ae32-d053475111cc
https://github.com/fholger/farcry_vrmod/assets/7892779/7d726d94-6cfb-4a34-8650-eeeb4c3ab716
@fholger PTAL.
I'm no longer actively developing the mod, so I'm afraid no changes are planned. The crosshairs aren't that simple to implement, and specifically when on a vehicle, the engine treats certain things differently. That's why no laser crosshair exists on vehicles, no matter what kind of weapon you use.
I've changed "Crosshair" from "Dot" to "Laser" in options, but for some reason when using vehicle weapons (Humvee, Buggy, Patrol boat) the crosshair remains a dot instead of a laser. BTW, if I use a stationary Machinegun or Mortar, the crosshair is laser.
How about a consistent crosshairs for all weapons? Or, an an idea, separate crosshair option for hand weapons, stationary weapons and transport weapons?