Closed ASHOT3359 closed 2 years ago
It's working fine, but it is upscaling from a rendered resolution of 1936x1952 to a very high resolution of 3872x3904. Either you have configured a massive supersampling amount in either SteamVR or Oculus or the game itself, or the game is bypassing the mod's request to render at a lower resolution.
Well yes, I do have increased ss in a game config. Also in oculus i have 80% of the fov and increased ss. In steamvr i have 80% fov without ss.
I don't think the mod is launching then using oculus since it didn't create a log file.
Will try to turn all this off then im back home. Game config especially.
Question. Can i set render scale to more than 70, 100%? Will it work as an ss?
I don't think the mod is launching then using oculus since it didn't create a log file.
It's not, but I'm not sure right now if SteamVR passes Oculus supersampling along.
Question. Can i set render scale to more than 70, 100%? Will it work as an ss?
Yes, you can. But keep in mind that the FSR cost is proportional to the target upscaled resolution, so if you try to set high upsampling scales for FSR, it will probably just end up costing you quite a bit of performance for questionable image improvements.
Using Oculus Quest 2, -openvr in steam launch parameters. I have set the render scale to 0.50 in openvr_mod.cfg just so i can see if the mod working by making the screen blurry. It did not. Everything seems the same as it was before.
Here is openvr_mod.log
It's doing...something?