fholger / openvr_fsr

Add Image Upscaling via AMD FidelityFX SuperResolution or NVIDIA Image Scaling to SteamVR games
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openvr_fsr not upscaling the image. #122

Closed NoobiBoobi closed 2 years ago

NoobiBoobi commented 2 years ago

Tried with latest release version fsr_v2/0 and with version fsr_v1.0. Using a Rx 570. Using render scale 0.50 and .77 showed the game looked better at 77 but still wasn't using native res and looked pretty bad. Tried both Vrchat and Boneworks. Vrchat used to work fine and Boneworks I didn't have access to. Gonna try using a older driver later as that's the only thing I'm able to think of.

fholger commented 2 years ago

The log file specifically tells you what resolutions are being used. Please post that file here. Also, please double-check what target resolution you actually have configured in SteamVR for the specific game.

NoobiBoobi commented 2 years ago

Target resolution is 100% 1392 x 1424 openvr_mod.log Heres the log after opening boneworks with renderScale set to 0.50 Reverting to a older driver did not work

fholger commented 2 years ago

That resolution is way too low! Combined with a renderScale of 0.5, it means that the game is rendering at a resolution of only 696x712 pixels. There's nothing any simple upscaler can do to make that look any sort of decent. You'll have to use higher resolutions, also higher renderScale, probably.

NoobiBoobi commented 2 years ago

Huh really? It's worked perfectly fine up until recently and the performance was better. weird