fholger / openvr_fsr

Add Image Upscaling via AMD FidelityFX SuperResolution or NVIDIA Image Scaling to SteamVR games
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FSR 2.0? #145

Closed Elituz closed 2 years ago

Elituz commented 2 years ago

FSR 2.0 is coming out and I was wondering if this was going to update to that

SorceressLyra commented 2 years ago

FSR 2.0 is a pretty different implementation of FSR that utilizes depth, motion vector and color buffers to generate an upscaled imagine with temporal coherence.

In order to add this, developers will have to integrate it into their games much like DLSS.

I'm unsure if it would be possible to do with a simple replacement of the openvr_api.dll, as it requires specific render buffers to be setup in engine.

Take what I say of course with a grain of salt, since FSR 2.0 isn't released to the public yet, so we are yet to know how the exact implementation will function.

fholger commented 2 years ago

Yeah, same boat as DLSS or Intel's upcoming XeSS - they require deep engine integration and can therefore not be added in a generic way. So to answer your question, no, FSR 2.0 will not be supported.

DFOXpro commented 2 years ago

If any here is the new official documentation about fsr2 https://github.com/GPUOpen-Effects/FidelityFX-FSR2